The Real Game Starts Now

To start this blog, I’ll start with why I’m making one in the first place. My New Years’ Resolution for 2023 was to make and sell a game. I’ve been itchin’ to make one for a while and its finally time to scratch it. I’ve done my research and I know its quite the task to complete a game all by yourself, but I think I’ve amassed enough skills to see it through. Of course, the biggest question that any indie dev has to ask themselves is: “Where do I start?”

I pondered this for some time and came to the conclusion that I should build my audience as soon as possible so that people would actually be aware of my game by the time it’s done. From what I can tell, documenting and showing progress to people is one way to do this. So before I even start on the game, I wanted to make a website to start “branding.” I was feeling unoriginal so I just decided to use my gamertag. Thus, Whirlwind Games was born.

Then I did nothing for a month.

To be fair, I was going through some stuff. I got laid off from Google a couple weeks into the New Year and had to reorient myself from that whirlwind… (sorry). I will miss my co-workers and the benefits it offered, but I now have a plethora of free time and some capital with which I can jumpstart new opportunities.

In this blog, I’ll write about games, game dev, tech, and maybe just whatever else I feel like talking about. I’m aiming for weekly posts, but no guarantees. So feel free to join me in my epic quest to turn the blank canvas of possibility into a colorful and inspiring experience.


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